WFRP Articles

In many of my works, I have developed additional background, mostly for the first edition WFRP. Those who have read the below linked sourcebooks and the scenarios (linked on another page) I have written will have probably noted the various sidebars. In order to make these additions more readily available for use by other GMs, I have extracted the various pieces and organized them in the manner of the first edition rulebook for ease of use (I hope).

I should also give credit where it is due to the people who have inspired, assisted, collaborated and guide me in my effort to expand the WFRP world, especially 1st edition. Special thanks to Graeme Davis, Anthony Ragan, Ken Rolston, James Wallis, John Foody, Tim Eccles, Annette Nuñez, Martin Oliver, Arne Dam, Natascha Chrobok, Mel Tudno-Jones, Clive Oldfield, Rich Pingree, Rich Murkin, Richard Iorio, Steven Hudson, Jude Hornburg, Roderic Oswald, Morten Krog, Oliver Rosenkranz, Thomas Østerlie, Tuomas Pirinen, Sebastien Boudaud, Benoît Dumeaux, Emmanuel Chaineux, Clint Lee Werner, and Rob Harper.(I hope I did not miss anyone).

Many of early articles for WFRP1e are in the .rtf format. Those for WFRP2e -- and the more recent ones for WFRP1e -- have been left in the .doc format or converted to .pdf. Eventually, these will all be converted to .pdf

Obligatory copyright statement. I am posting the following material that I have written for use only in a GM's home campaign. I reserve all rights to the descriptive material, including locations and characters, while system-specific material is copyrighted by GW. Material written with others, which implies a shared copyright, will be duly noted.

Other note. Most of the stuff I wrote for the first edition of WFRP can also be use in the 2nd edition, though some tweaking might be required. GMs are encouraged to make whatever changes they deem necessary or desirable for their game.

1st edition WFRP rulebook

Section 1: The Players' Section

Basic Careers:

Farmer
This basic career was one of two which appeared in Dwarfs: Stone and Steel and was intended for any race. Given that consideration, this is one of the few things I include on this websire from that tome. After all, I really would not want to reduce the value of the Dwarf book for those that did purchase it.

Forest Guardian
This basic career is for Elves only snd first appeared in the Laurëlorn Elves manuscript written by Martin Oliver, Tim Eccles, and myself with some additions by Ryan Wileman. The link to the manuscript can be found in the "Additional WFRP 1e Background" section below.

Glade Guard
This basic career is for Elves only and first appeared in the Laurëlorn Elves manuscript.

Glade Rider
This basic career is for Elves only and first appeared in the Laurëlorn Elves manuscript.

Miner
This basic career was the other one which appeared in Dwarfs: Stone and Steel and was intended for any race.

Teller
This basic career is for Elves only and first appeared in the Laurëlorn Elves manuscript.

Wood Elf Scout
This basic career is for Elves only and first appeared in the Laurëlorn Elves manuscript.

Skills:

Agriculture
This career skill first appeared in Dwarfs: Stone and Steel and was intended for the Farmer career.

Call Animal
This basic career is for Elves only and first appeared in the Laurëlorn Elves manuscript.

Viniculture
This career skill first appeared in Natascha Chrobok's Monastic Orders in the Old World and was intended for the Winegrower advanced career in that document.

Section 2: The Gamemaster

Medicinal Plants and Poisons of The Empire
Using two official WFRP first edition sources, I have combined the two lists into one and added a few other herbs to the official lists. The herbs are arranged by type of landscape for ease of use. The list first appeared in the "Gathering Darkness: Rising Shadow" scenario.

Advanced Careers:

Beastfriend
This advanced career is for Elves only and first appeared in the Laurëlorn Elves manuscript.

Cat Burglar
This advanced career first appeared in my "Behind the Scenes" article which appeared in Warpstone issue 11.

Crime Lord
This advanced career also first appeared in my "Behind the Scenes" article which appeared in Warpstone issue 11.

Eldritch Watcher
Given the long (though not immortal) lifespan of the Wood Elves relative to Humans, it would make sense that there would be very powerful wizards among their population. This advanced career is for Elves only and first appeared in the Laurëlorn Elves manuscript.

Far Rider
This advanced career is for Elves only and first appeared in the Laurëlorn Elves manuscript.

Warhawk Rider
This advanced career is for Elves only and first appeared in the Laurëlorn Elves manuscript.

Waywatcher
This advanced career is for Elves only and first appeared in the Laurëlorn Elves manuscript.

Section 4: Magic

I never really had a beef with the first edition WFRP magic system other than some of the Druidic spells seem to be Elemental in natural while some of the Elemental spells seem to be better placed as Druidic. Having said that, I think that the magic could only be helped by having more spells to add to those from the rulebook and Realms of Sorcery. Some of my inspiration comes from Ken Rolston's draft version of RoS and RoDM. I am also inspired by some of the spells that come from Call of Cthulhu RP game.

Laurëlorn Elf Sorcery
This expansion of the type of sorcery used by NPC Elf wizards from the Laurëlorn Forest comes from a manuscript I wrote with Martin Oliver and Tim Eccles with a little help from Ryan Wileman . The Eldritch Watchers are intended to be a big surprise to PCs who dare to enter the Laurëlorn Forest with evil intent.

Battle Spells
Like the other spells below, the list of new spells -- meant to augment those in the WFRP rulebook and Realms of Sorcery sourcebook -- will be amended when I have more spells to add. One of the two presented here appeared in the Gathering Darkness: Rising Shadow scenario while the other was associated with a tome mentioned in the Wissenland sourcebook. I have also added other spells that I had initially adapted from Chaosium's "Dark Design" scenario to 2nd edition WFRP (in the article I wrote "Where Has All the Magic Gone?", see below). The spells in this manuscript are 1st edition versions.

Necromantic Spells
Some of the spells on this list first appeared in the Gathering Darkness campaign that can be found in the Scenarios page. Others were briefly mentioned in some of the tomes described in the Wissenland sourcebook under the Secret Societies section.

Chaos Spells
If anything in WFRP 1st edition needed to be expanded, it's the Chaos spells detailed in Realms of Sorcery pages 234-236. The two listed here for Tzeentch are mentioned in the tomes described in the Wissenland sourcebook.

Skaven Spells
These spells are meant to augmnent what appeared in Realms of Sorcery pages 236-238. The spells first appeared in Tim Eccles' Origin of Tree Worship #4.

Waaagh! Orc Spells
These spells are meant to augment what appeared in Realms of Sorcery pages 238-239. The spells first appeared in the "Gathering Darness: Conquering Darkness" scenario.

Divine Spells
One of the things I liked about Ken Rolston's Realms of Divine Magic manuscript was that the various religious cults had one or more divine spells specific to an individual cult, keeping in the tradition of the "Mistaken Identity" where a unique spell for the Cult of Sigmar was introduced on pages 22-23 of the Hogshead version of "Shadows over Bogenhafen". Moreover, Graeme Davis presented more cult specific spells and rituals -- this time for the cult of Mórr -- in Apocrypha 2: Charts of Darkness, pages 26-28. In our proposal for a Realms of Sorcery sourcebook for Hogshead, Anthony and I intended to continue this practice to differentiate the priests of the individual cults. The spells presented here came from various sources many of which can be found in other manuscripts at this site. One of these, Retribution, did officially appear in Dwarfs: Stone and Steel, page 74, for the cult of Gazul.

Sorcerous Magic Items:

Magic Tomes:

Divine Magic Items:

Section 5: Religion & Belief

Gods of the Old World:

Cult of Mórr
Description of the cult of Morr written by Anthony Ragan and I, which also incorporates the material written by Graeme Davis and appearing in the WFRP 1e Aprocypha 2: Charts of Darkness supplement.

Taal

Cult of Ulric
Description of the cult of Ulric that Anthony Ragan and I expanded upon when we submitted a proposal to Hogshead to write a Realms of Divine Magic supplement. Unfortunately, Hogshead returned the WFRP license before this project could be undertaken.

Lesser Deities:

Deanosus
The description from a Tilean deity introduced to The Empire via Wissenland by immigrants from the southern Old World. First appeared in the "Gathering Darkness: Rising Shadow" scenario.

Écate
Inspired by the creation of the goddess in Ken Rolston's "Realm of Divine Magic" proposal and re-imaged for 1st edition. This version first appeared in "Gathering Darkness: Grim Pursuits" scenario.

Kháine
Revised and expanded from the brief description in the first edition rulebook. This version first appeared in "Gathering Darkness: Grim Pursuits" scenario.

Oermath: work in progress

Panasia
Cult description for another Tilean deity imported into The Empire. First appeared in "Gathering Darkness: Rising Shadow" scenario.

Phaestos
The cult description of the third Tilean deity brought into The Empire. First appeared in "Gathering Darkness: Rising Shadow" scenario.

Rhya: work in progress

Local Deities

Lacothea
A cult description for one of the many local deities in The Empire. This first appeared in "Gathering Darkness: Rising Shadow" scenario.

Laurëlorn Elf Deities

The Wood Elves of the Laurëlorn share many traits, behaviours, and attitudes with their kin in the Loren Forest. They also share the same deities, though there are no priests or observances for the cults of Khaela Mensha Khaine and Morai-Heg. The reasons for this are unclear, and the Laurëlornalim offer no explanations. Some theologians speculate that the worship of Khaela Mensha Khaine has vanished in part due to the deity’s obvious connection to the proscribed human cult of Kháine.

The Laurëlorn cults share a number of traits. All require the Elves to lead a life that many human scholars classify as “good” or “neutral” (this labelling is, of course, more indicative of the lack of understanding of Elves among such scholars).

There are also no constructed places of worship for believers to congregate. Elves do not worship require a place to worship, unlike humans. There are times, however, that Wood Elves will gather at a location deemed suitable for celebrating the gifts and munificence of the respective deity. Such locations may be a spring of cool water, grove of large trees, tall hilltop, or a cascading waterfall. Stone megaliths and circles are viewed as places of power.

Laurëlornalim cults tend to have respect and reverence for the Old Faith, which shares many views with the Wood Elf religion. Those scholars who are oblivious to the differences claim that the Old Faith derived many of its beliefs from those of the Wood Elves. The Wood Elves humour this type of “quaintness” when they are made aware of this view. The Wood Elf cults are also well disposed towards followers of Taal and Rhya. The Laurëlornalim are indifferent towards the cults of other human deities, although they are very wary of the cults of Ulric and Sigmar. The political aspirations of the leaders of these two cults cause great concerns and threaten the Laurëlorn.

The attitude towards the Dwarfen pantheon varies from contempt to condescending amusement. In contrast, the Chaos cults and the deities of Orcs and Goblins are viewed with utter disdain and hostility. All who worship these beings are to be exterminated.

Isha
The cult descriptions for the deities of the Laurëlorn Elves comes from a manuscript I wrote with Martin Oliver and Tim Eccles with a little help from Ryan Wileman. As such, these descriptions are a little different than the ones Anthony Ragan and I developed for our proposed version of Realms of Divine Magic, which I used for the non-Elven cult descriptions on this site. This cult description (with some modifications) first appeared in the Laurelorn Elves manuscript below.

Kurnuous
Like all the Laurëlornalim cult descriptions, this one first appeared in the Laurelorn Elves manuscript below.

Liadriel
This cult description is an elaboration of the brief one that appeared in the WFRP 1e rulebook. It first appeared in the Laurelorn Elves manuscript below.

Sarriel

Torothal

Cult of Kern
The cult of Kern is one example of the demi-god or hero cults that spring up from time to time among the Laurëlornalim. First mentioned in the box set of Skarloc's Wood Elf Archers, which was released by Games Workshop in 1987.

Halfling Deities

The Pilgrim
This Halflig deity was created by Ken Rolston in his "Realms of Divine Magic" manuscript. I have adapted and revised it into the format Anthony Ragan and I intended for our version of the book for Hogshead Publishing.

Law Gods

Solkan
Another revised and expanded description of a deity mentioned briefly in the first edition rulebook. This version first appeared in "Gathering Darkness: Grim Pursuits" scenario.

Myths, Legends, and Superstitions

Other than the story of the founding of the City of the White Wolf, Middenheim, there are few stories or myths of the Warhammer Gods that the common people -- like player characters -- would know from their upbringing. This section is intended bring some of these common beliefs, legends or superstitions to GMs and players.

Creation of the Eye of the Forest
This story of the Gods was written by Anthony Ragan and myself for the Warpstone Talabheim project. When we first submitted it, we used the name of Ormazd for the Sun God. First introduced in Ken Rolston's RoDM, Ormazd was intended to be the God of the Arabians, a people who in the early Warhammer material engaged in monotheism. John Foody and Ryan Wileman considered the name "Ormazd" too foreign sounding for Imperials. Ryan came up with the name "Oermath" and the name change was made for Warpstone 16. In Gathering Darkness campaign, I also used the name "Oermath," so this article appears here with the name change.

Nights of Dread
In the WFRP material, the Chaos moon Morrslieb is given some prominence in "Shadows Over Bogenhafen." I did likewise in my "Gathering Darkness: Conquering Darkness" scenario. In that same adventure, I provided more information about the Chaos Moon as well as the dreaded nights of Geheimnisnacht and Hexensnacht, which I present here.

Olric's Saga
A telling of an ancient Norse myth surrounding Olric (Ulric) by Anthony Ragan and myself. The original version of the saga appeared in Origin of Tree Worship #7. I have made a few minor changes on this piece

Section 6: The Bestiary

Humanoid Creatures

Skaven: Clan Eshin
Appeared in "Conspiracy" and Origin of Tree Worship #4.

Skaven: Clan Skryre
Appeared in "Conspiracy" and Origin of Tree Worship #4.

Animals and Monsters

Rat Ogres
First appeared in Tim Eccles' Origin of Tree Worship #4.

Wolf Rats
first appeared in Tim Eccles' Origin of Tree Worship #4.

Demons

Vermin Lord
first appeared in Tim Eccles' Origin of Tree Worship #4.

Section 7: The World Guide

History of the World:Chaos

History of Chaos
This article was co-written with Anthony Ragan and accompanied our proposal to write the WFRP RoC for Hogshead. This article appeared in Tim Eccles' Origin of Tree Worship #5. This article has also been translated, I believe, for Le Grimoire.

History of the World:Timelines

Timelines are my thing apparently. I compiled quite a few of them from 1st edition WFRP sources (including unofficial) as well as Warhammer Battle through 5th edition. I once had a master list posted to thie website, but I later broke these down to more manageable lists for various regions of the Old World.

Empire timeline
This timeline includes entries from Warpstone articles (with permission from the authors) up to 2002. In few cases, these entries were altered slightly to remove some inconsistency between WFRP/ WFB sources. In addition, some of these entries may be at odds with the timeline for the entire Old World that I had previously developed as I haven't taken the time (yet) to bring them in line. Moreover, I have now included entries that have been developed for Tim Eccles' "A Private War." These entries were created in conjunction with Tim and Ryan Wileman. Lastly, entries for Kislev and Marienburg/Wasteland have been included so as to not unduly upset the most rabid of Sigmarites out there.

Altdorf history
This article appeared in Strike to Stun #6 and provides the history of Altdorf, which is intertwined with that of the Empire and Reikland. It was co-written with Arne Dam.

Sylvania history
This piece appeared in Strike-to-Stun #3. It includes contributions from Arne Dam, Tim Eccles, Anthony Ragan, and Ryan Wileman. These is also a gazetteer included.

The Great War Against Chaos
A slightly different piece that was inspired in part by the piece written by Arne Dam for Strike-to-Stun #5.This includes a timeline for Kislev (before GW revised it in later canon) as well as a gazetteer.

Southern Old World timeline
This historical summary and timelines have been dramatically revised from that which was created for Le Grimoire's Sartosa project. The background is now more in line with GW's Dogs of War supplement. Arne Dam developed additional material and the members of the Collegium Historica contributed ideas to this article. This piece appeared in Strike-to-Stun #4.

The Empire:

List of Emperors
I've moved this list of Emperors compiled by Arne Dam to the 1st edition WFRP rulebook as he continues to adjust this list using the newer material (even if 2nd edition). Anthony Ragan and I have provided some minimal assistance. Permission to include this on-going project on this site has been granted.

Secret Societies

In addition to various secret Chaos cults like the Purple Hand running around the urban centres of the Old World, there should also be other secretive groups operating to advance their own agendas. The following are some I have created to provide other possibilities that GMs could use to help or hinder PCs.

Brotherhood of Antiquarians
This secret society first appears in the Gathering Darkness campaign and the Pfeildorf sourcebook. It is loosely associated with the Cult of Verena.

Seekers of the Truth Society
This secret society is closely aligned with the Cult of Verena and and an umbrella organization for several more narrowly defined orders. It first appears in the Gathering Darkness campaign.

Karaz Ankor (Dwarf Empire):

List of Dwarf High Kings
This project was begun by Benoît Dumeaux and Emmanuel Chaineux. I was asked to join the project and helped resolve a few issues as well as come up with a number of names and years of reign.

Generic WFRP

Sourcebooks

Key to Aldorf map
Though not a proper sourcebook, this article appeared in Strike to Stun #6 and is the key to the Altdorf map in the Maps site (and now added to the document). The article contains some background information and was co-written with Arne Dam and Roderic d'Arcon. It was published before Green Ronin took the revised map I drew to include in their Spires of Altdorf sourcebook/scenario. for 2nd edition.

Karak Hirn sourcebook
This sourcebook covers the kingdom and Dwarfhold of Karak Hirn. It is written in a manner that can be used for any edition of WFRP (except, maybe, the stats for a couple of Dwarf cannons). This effort includes a lot of background information, maps of the kingdom and Dwarfhold, descriptions of selected locations, and several scenario hooks.

Pfeildorf sourcebook
This is a revision of the first of my sourcebook projects, written in a manner that can be used in any edition of WFRP. This sourcebook contains a lot of background information, maps of the town and its districts, descriptions of selected locations, and a couple of scenario hooks.

Wissenland sourcebook
This sourcebook covers the Imperial province of Wissenland (including the formerly independent provnce of Sudenland). Though based on the map of the Empire from first edition, this sourcebook can be used for any version of WFRP. The manuscript contains background information, descriptions of the provinical regions, the settlements contained within and geographic features such as forests, hills, and other areas of interest. For completeness sake, the work also contains information of the settlements in other provinces (Averland and Reikland) which lie across the river boundaries of Wissenland. Moreover, the sourcebook contains a provincial map of Wissenland as well as more detailed area maps of the province.

Additional WFRP 1e Background:

Behind the Scenes
This is the second piece that had published (Warpstone issue 11). The original, shorter article can be found in the WFRP Archives. This version was expanded in response to suggestions from Warpstone and before the deadly red pen of the editor did its dirty work. It includes two new career descriptions.

Dawikoni
This article appeared in Warpstone #19 and details the humans who live in the Dwarfen Realms.

Electors and Provincial Rulers
This article appeared in the TimCon 3 booklet and briefly outlines the Electoral changes -- as well as the change in Provincial rulers -- from the original WFRP to the new version. The details underlining most of these changes will be described in the "Empire at War" scenario that I am currently writing as the finale of the Enemy Within campaign.

Engineer Guilds
This article appeared in Warpstone #20. It provides details and background on the (Expatriate) Dwarf amd Imperial Engineers' Guilds.

In Defence of Divine Magic
This article was intended for Origin of Tree Worship, but circumstances were such that it did not make it into print. This article provides some informaion that tries to set Divine Magic apart from Sorcery.

Laurelorn Elves
This article was to appear at Strike to Stun, but something happened along the way. It is based on some of the work Martin Oliver did for the Elf sourcebook he writing for Hogshead. Unfortunately, the WFRP license was handed back to GW before this reached publication. Tim Eccles and I wrote some additional text to complete this document.

Imperial Nobility
Co-written with Arne Dam this article provides extensive background on Imperial nobility and the von Bildhofen family. It complements the "Nobility and Royalty" chapter in Hogshead's "Apocrypha Now," pages 15-20. It also contains some tips on role-playing a Noble character by Roderic d'Arcon and myself.

Old Faith
This article provides some background and additional detail about the Old Faith. This appeared in Origin of Tree Worship #7.

Skaven
This article first appeared in Tim Eccles' Origin of Tree Worship #4, which can be order from the by clicking this link to Shadow Warriors and then clicking on Warhammer.

Talabheim, foundation of Duchy
This is the most current version of this historical piece by Arne Dam (with contributions by Anthony Ragan and myself) and replaces the version that appeared in Warpstone #16. The article details the founding of the Duchy of Talabheim. Permission to include this piece has been granted.

Marienburg Locations

The following four descriptions were originally written as a result of the old White Dwarf articles. They were revised when the new Marienburg book came out and appeared in a single article in Warpstone issue 14. John Foody and Anthony Ragan contributed some material to these.

Knights of Purity
Marienburg Gentlemen's Club
Secretariat of Trade Equity
Suiddock Watch Barracks

Dwarf NPC:

The Dwarf with No Name
This was one of the Dwarf NPCs that I submitted for the Dwarf book. It is based on an old Citadel model. For whatever reason, this Bounty Hunter did not make the final cut.

Cult Descriptions

The following descriptions use the rules as detailed in the WFRP tome. I have yet to convert these to the format I used for the other cults listed above.

Cult of Ormazd
Description of the cult of Ormazd, the sole Arabian god. Planned to be revised to the declining cult of Oermath, sun god of the Old World.

Cult of Rhya
Description of the cult of Rhya, Goddess of Family and Fertility.

Cult Descriptions, Rolston version

The following are the cult descriptions I wrote using the information contained in the RoDM draft that Ken Rolston wrote. These are among my first efforts to create publishable materials, a few of them I later modified ever so slightly. The Ulric cult description was written with some input from Anthony Ragan.


Cult of Esmeralda
Cult of Grungni
Cult of Liadriel
Cult of Manann
Cult of Morr
Cult of Myrmidia
Cult of Ormazd
Cult of Ranald
Cult of Rhya
Cult of Solkan
Cult of Taal
Cult of Ulric

Miscellaneous

Cult Careers
These are cult-related careers I originally developed for Ken Rolston's version of RoDM. I later compiled them into this summary format for easier use.

Cult Spells
These are cult spells I originally developed for Ken Rolston's version of RoDM. I later altered them into the spell format of the WFRP sourcebook.

WFRP2e

When 2nd edition WFRP came out, I felt that some of the rich background created for 1st edition was missing. The following articles was my attempt to rectify what I thought should have been included in that edition.

Religion

Druids and Old Faith
Written by Anthony Ragan and myself, the goal of this article is to re-introduce the WFRP1e Old Faith into 2e, though with a background more compatible with the Black Industries version.

Dwarf Religion
I wrote this article with the goal of re-introducing the Dwarf Religions from my "Dwarfs: Stone and Steel" for WFRP1e. This article has been updated for WFRP 2e, with new clerical spells and re-introduced runes.

Sorcery

The Return of Elementalism
This article re-introduces Elementalism into 2e, though the background has been re-worked to be more compatible with the Black Industries version. There are over 70 spells described in this article.

Where Has All the Magic Gone?
This article expands Wizardry in 2e to include non-Colour magics inspired by Battle and Illusion Magic of the 1st edition. Moreover, the article also covers 1st edition Alchemy. As with the Elementalism article above, the background has been re-worked to fit with the Black Industries version. The article includes 20 new petty, over 100 wizard/illusionist, and 10 alchemy spells. Many of the petty spells can be use to expand the list in the WFRP2e corebook and there is information to expand the Lesser Magic spells.

Sourcebooks

Chaos Dwarfs
This article is the .pdf version of what appeared in Warpstone 28 with a few extra bits, such as a mutations table. Other than a map, there is no other artwork in this sourcebook. At some point, I will properly reformat a 1st edition version of this article with some art.