25 June 2012: I decided it was high time to clear the clutter and duplications from this page. The maps below are the most current versions I've drawn for the specific areas. All of these maps are based on the the larger maps from the 1st edition WFRP sourcebook. None have been modified since the coming of WFRP 3rd edition unless otherwise stated.
I wanted to keep this map of the Empire relatively free from clutter. So, it only shows the four largest cities, a few of the major roads, and most of the large rivers. The purpose is to show the grand scale of the land and leave the details to the provincial maps below.
The compilation of the following maps was made challenging by the fact that there are differences between the the various maps that have been produced by Green Ronin/Black Industries since the release of WFRP2e. What makes matters worse is that the large map in "Sigmar's Heirs" often doesn't match the descriptions contained in the text. One example is the placement of Hergig which the text states is on the Wolf's Run river while the map shows it on Old Forest Road. Another example is the Moot which the map in the WFRP2e corebook and text of "Sigmar's Heirs" place where the waters of Aver Reach and Blue Reach mingle to form the River Aver (as it does in WFRP1e) as opposed to the new placement in the east. In addition, the map in Sigmar's Heirs shifted other settlements from their historic placement, such as Krugenheim. These movements, which are reflected in the gazetteers, incorrectly moved the nearby settlements, such as Kiel in Ostermark. In the maps and gazetteers that I will be uploading to this site, I will defer to the descriptions in the text of Sigmar's Heirs as these were written by the author based on the provincial boundaries that appeared on page 215 of the WFRP2e corebook. Moreover, I am using the map from WFRP1e as my base. The scale of the Empire as depicted in "Sigmar's Heirs" makes the land roughly 2/3 the size as that depicted in the original sourcebook. I prefer a larger Empire.
The original Hochland map -- upon which this one is based -- was done with input from the Bergsburg Council. In this version, I have placed Hergig on Wolf's Run to match the text from "Sigmar's Heirs" rather than the map that appeared in that book. Moreover, I've returned Bergsburg to its proper place on the map.
With the original Middenland map I drew, I decided that there should have a lot more settlements than seemed to be indicated by official 1st edition WFRP material. This map appeared in Strike-to-Stun #6. Like other maps, this version differs from the one in "Sigmar's Heirs". Since the town of Schoppendorf continues to get shifted around, I decided to place it back in its WFRP1e position. For those with the "Storm of Chaos" map, Schoppendorf should be place where the village of Estorf is on my Hochland map. If one prefers the map from "Sigmar's Heirs", then one could move Schoppendorf to where Harsum is located. In addition, I also stuck to the name of "Mirror Moors" rather than "Midden Moors" which is not only consistent with older WFRP maps, but also appears on the cover of "Sigmar's Heirs". UPDATE: After a long internal debate, I decided to return Delberz to its 1st edition location and changed the name of the small town from Grimminhagen to Grimminhugel to avoid consufion with the Nordlander settlement named Grimminhagen. I figured if GW could retcon Storms of Chaos out of the official setting, I could make further changes to bring the map into 1st edition compliance.
I need to add two more bits about my placement of The Moot: (1) it is consistent with the placement shown on the cover of "Sigmar's Heirs" and (2) there is no evidence at the time that GW will go along with the change in borders that GR/BI first shifted in the GM Pack and then altered again in "Sigmar's Heirs".
In this version, I decided to leave Salzenmund in the same location as in WFRP1e rather than move it further north on the Middenheim-Erengrad Road. Part of the reason is that was the placement I used in the maps I provided Anthony Ragan for "Sigmar's Heirs". If one prefers the location in WFRP2e, then place Salzenmund where Luftberg is situated. This version includes the locations from that GW WFB6 campaign as well as many of those detailed in Tim Eccles' "A Private War". There are also locations from the "Sea of Claws" article written by Ryan Wileman for Warpstone and from a scenario printed in that same fanzine.
Despite the movement of some settlements from Ostermark to the Talabecland gazetteer by GR/BI, I have returned some of the settlements Tim Eccles described in his "A Private War: Homeward Bound" back to Ostermark.
Ferlangen was moved further south as indicated by "Storms of Chaos". This version includes the locations from that GW WFB6 campaign as well as many of those detailed in "A Private War" and Ryan Wileman's article.
In the original map, I had some help from Arne Dam in placing the towns described in GW's "Wine of Dreams" novel. This map appeared in Strike-to-Stun #6.
This map includes locations described in "Monastic Orders in the Old World," written by the Server Goddess. It actually covers western & central Stirland in order to give myself more room to detail more locations.
Well, technically, Sudenland only exists as the part of Wissenland east of the River Soll in WFRP2e. Still, I've included it here for those GMs that prefer a free Sudenland. There's even a gazetteer for it below.
Or, more properly referred to as Eastern Stirland. This version replaces what was drawn for use in Strike to Stun #3. The original map was not done in the same scale as the other maps, so I decided to redo the map of Sylvania to be consistent.
In making this map, I incorporated a number of locations from various scenarios that appeared in Warpstone fanzine.
Revised 25 June 2020: Had the village name of Tauer appear on both maps of Talabecland and Ostermark. Tauer shows up in a WFRP2 book in Ostermark, so I changed the village name in Talabecland to clear up any confusion.
This is the Wissenland of 1st edition WFRP. In addition, I've added some of the nearby Dwarf settlements in the Grey Mountains.
Altdorf and nearby villages
This map covers the area around Altdorf, including its villages.
Middenheim and nearby villages.
This map covers the area surrounding Middenheim and differs a bit from the one appearing in the "Middenheim: City of Chaos" sourcebook.
Staatstadt of Nuln
Like the Altdorf map, this covers the area surrounding Nuln.
Pfeildorf and Barony of Toppenheim
This map that covers the villages near Pfeildorf, once the capital of Sudenland.
Staatstadt of Talabheim
This map covers the area of the Freistadt of Talabheim and is consistent with the map in Warpstone.
This map appeared in Strike-to-Stun #6. Unlike that map, this one is scanned at 300 dpi so that it will look better when printed. The Key to this map can be found in the Article site.
This map of Averland's second largest town was created for the Streissen/ West Aver Valley sourcebook, which can be found in the Articles page (along with the keyed map).
Developed for the 2018-2020 campaign I'm running, this map of the small Stirland town (large village?) of Marburg in northeastern Stirland includes a key for some of the locations therein. This map will be included in the forthcoming Hundsheimer Wald guidebook.
This map was developed for the Pfeildorf sourcebook. This version does not include numbers or letters to designate location descriptions. The detailed map and key appears in the Pfeildorf sourcebook.
Developed for the 2018-2020 campaign I'm running, this map of the Talabeclander town of Gersdorf in southeastern Stirland includes a key for some of the locations therein. This map will be included in the forthcoming Hundsheimer Wald guidebook.
Also developed for the 2018-2020 campaign I'm running, this map of the Talabeclander town of Krugenheim in southeastern Stirland includes a key for some of the locations therein. This map will be included in the forthcoming Hundsheimer Wald guidebook. I also have a "clean copy" (without the locations) of the map available.
Developed for the 2018-2020 campaign I'm running, this map of the small fortified Stirland village of Thalheim in northeastern Stirland includes a key for some of the locations therein. This map will be included in the forthcoming Hundsheimer Wald guidebook.
County of Gagern
Gagern is a county in Averland with Streissen as its largest town and seat of power. The map was created for the still-in-progress Streissen sourcebook.
West Aver Valley region
This regional map represents the Western Aver Valley and its watershed, which includes the parts of the northwestern Averland and southwestern Stirland along the River Aver. The map was created for the still-in-progress Streissen sourcebook.
Reikland, southern region
The map of the southern portion of Reikland was created for the "The Gathering Darkness: Conquering Darkness" adventure. It differs from the map that appeared in WFRP1e "Death on the Reik" publication in that I tried to remain consistent with the Empire map from the corebook. Most of the villages from the DotR book appear on this map and all are listed in the Reikland gazetteer.
Hundsheimer Wald region
Revised 10 March 2019. This map was drawn for the 2018-2020 campaign I'm running. It incorporates the area that Natascha Chrobok described in her "Monastic Orders in the Old World" sourcebook (though I did expand the distances between settlements). This map also adds a few more settlements to the area around Zipf which was described by Henrik Grönberg's "Zipf and the Leithag March" manuscript, which can be found at the Liber Fanatica Apocrypha page.
Revised 25 June 2020. Added new Talabecland settlement (Roth) while changing the name of another (from Tauer to Aufsess).
This map was developed for the 2018-2020 campaign I am running. It details the immediate area around the Stirlander town of Marburg.
Sudenland, central region
This map was drawn for "The Gathering Darkness: Grim Pursuits" scenario. It includes many of the settlements in the central portion of Sudenland.
Sudenland, eastern region
This map has been created for the forthcoming Wissenland sourcebook. It includes many of the settlements in the eastern portion of Sudenland.
Sudenland, northern region
This map was drawn for "The Gathering Darkness: Grim Pursuits" adventure. It includes many of the settlements in the northern portion of Sudenland.
County of Schirach
Schirach is a county in the easternmost area in Talabecland. This map was developed for my 2018-2020 WFRP campaign set in the 2513 Empire. Krugenheim is the largest town in this region of the River Stir and the seat of the county. Update 26 October 2020: Change the name of the area between Kolsa Hills (Talabecland) and Bleak Moors (Ostermark) from Feuchtermoor to Gundel Plain.
Revised 25 June 2020. Changed some names and added a new village.
This map was developed for the 2018-2020 campaign I am running and details the immediate area around the Talabeclander town of Krugenheim.
Wissenland, central region
Like the other regional maps of the province, the map of the northern portion of Wissenland was developed for "The Gathering Darkness: Conquering Darkness" scenario. It includes a number of newly listed settlements in the central portion of the province.
Wissenland, northern region
The map of the northern portion of Wissenland was drawn for "The Gathering Darkness: Conquering Darkness" adventure. It includes many of the settlements in the central portion of the province as well as the Dwarf settlements in the Grey Mountains.
Wissenland, southern region
This map was created for "The Gathering Darkness: Conquering Darkness" scenario. It includes many of the settlements in the southern portion of Wissenland.
Merchants Hall of Karak Hirn
This map was drawn for the Karak Hirn sourcebook and covers the portion of the Dwarfhold where non-Dwarf traders come to trade with the residents of Karak Hirn and non-Dwarf residents live.
Interior of Karak Hirn
This map was drawn for the Karak Hirn sourcebook that I wrote as part of my Gathering Darkness campaign. It only encompasses the interior of the Dwarfhold.
Exterior of Karak Hirn
This map covers the exterior of the Dwarfhold of Karak Hirn and the immediate surrounding area. This is one of the maps in the Karak Hirn sourcebook.
Karak Hirn kingdom
This map was derived from the revised Road to Karak Hirn map as I shifted it to the east and south to encompass the rest of the Dwarf kingdom and appears in the Karak Hirn sourcebook. The map includes the roads leading to that Dwarfhold. As there are many new settlements on this map, I have added entries to the Karak Hirn gazetteer.
This map was redrawn for Strike-to-Stun #4. There are quite a few changes from the previous two versions.
This is to the same scale as the old map and I have re-named certain locations to match WFB5 Bretonnia. I've also included a number of other settlements from "The Voyage South," a short story that appeared in the anthology "Red Thirst."
This map was drawn to show the Dark Lands on the eastern side of the Worlds Edge Mountains. While I need to clean up the map to make it more useful, the map has adjusted the Mountains of Mourn southward a bit so I could create enough space for the Wheatland Colonies and Steppes depicted in "Something Rotten in Kislev."
This map was drawn to show the Dwarf lands outside the Worlds Edge Mountains. It was the basis for the map that appeared in the 1st edition "Dwarfs: Stone & Steel" sourcebook.
This map was redrawn for Strike-to-Stun #4. There are some changes from the original map I drew.
This map of the Imperial Dwarf lands of the Worlds Edge Mountains was the basis of the version that appeared in the 1st edition "Dwarfs: Stone & Steel" sourcebook.
This last version of the Kislev map is based on the larger map from the 1st edition WFRP rulebook rather than "Something Rotten in Kislev". In addition, the map includes the locations from that GW WFB6 campaign as well as many of those detailed in Tim Eccles' "A Private War" campaign. his "Crossing the Lynsk" article for Warpstone and Ryan Wileman's "Sea of Claws" article. This version replaces the map that appears at Strike-to-Stun #5.
I prefer a New World more consistent with the limited 1st edition WFRP rulebook description than the wasteland envisioned by WFB4's Dark Elf army book.
This version of Norsca is not much different than the one I altered to add elements from GW's "Hordes of Chaos" and submitted for inclusion for the 1st edition "Dwarfs: Stone & Steel" sourcebook (which didn't make it for some reason). This map is a cleaned up version which includes place names and towns that appeared in Ryan Wileman's "Sea of Claws" article for Warpstone.
This map was redrawn for Strike-to-Stun #4 and incorporates a number of locations from GW's "Dogs of War" supplement for WFB5.
I drew the original of this map for Anthony Ragan to use in the 1st edition "Marienburg: Sold down the River" sourcebook, which served as the basis for the map that did appear. This new version of Wasteland is pretty much the same as the original with additional settlements.
Another map I need to clean up, the Wheatland Colonies map was drawn to incorporate the settlements and landscape Tim Eccles added for his "The Wheatland Colonies: A Brdige Too Farside" scenario.
The population figures in the cities and large towns have been increased over what had been appearing in the 1st edition WFRP1e gazetteers. The reason for this is to give a more "realistic" view of the population than that defined in Middenheim: City of Chaos, page 9. This source based its population on the "heads of tax-paying households", which could mean anything. I took the term to mean the number of people who live in tax-paying households. One could safely assume that the population figures do not take into account transients as well as those exempt from direct taxation. The latter includes - but are not limited to - nobility, their households, and certain members of the clergy (e.g., high level Sigmarite priests in specific provinces). Thus, the "true" size of the population is whatever the GM chooses.
The lists of settlements in the various gazetteers are not meant to be an exhaustive list. For those that encompass a "country", I tried to limit the settlements to small towns (pop 350+) with few exceptions. I went further with the provincial maps of the Empire and included many villages and other small settlements. These gazetteers are as complete as the individual GM decides them to be. In addition, there are some small variations in the gazetteers on my site compared to those printed in "Sigmar's Heirs". I point out these differences in the description accompanying the individual links.
The gazetteers of the Imperial provinces and Wasteland are know in a .pdf format to render these available to anyone who does not have Microsoft Word. I have also reset these to 2515 I.C., which means these are immediately post-TEW rather than being seven years in the future. I used the epilogue from Empire at War to reflect the changes to the provincial rulers as GW's later publications had both Emperor Karl-Franz and Graf Boris Todbringer survive TEW and live to the now retcon Storms of Chaos (though Marlene von Alptraum did not perish as the EaW scenario had her do from a mysterious illness).
This version includes updates from the Wissenland sourcebook as well as entries that Rob Harper developed in conjunction for an Averland adventure he's running.
In developing this gazetteer from that which I provided Anthony Ragan for "Sigmar's Heirs," I realized that the towns that I had placed near Grimminhagen in that document I had placed elsewhere on my map. To resolve the dilemma, I re-worked the Middenland gazetteer to be consistent with my map and changed the names of the vilages around Grimminhugel (formerly Grimminhagen).
This gazetteer includes a number of places that have been mentioned in the scenarios written by Tim Eccles.
This gazetteer also includes a number of places that have been mentioned in the scenarios written by Tim Eccles.
Revised 25 June 2020. Added entry for village of Tauer outside of Bissendorf.
Yet another gazetteer that includes a number of places mentioned in the Tim Eccles' scenarios.
Revised 25 February 2019.
Revised 25 June 2012. All the information in this gazetteer also appears in the Wissenland one. I've only put it here to make it easier for GM's that prefer a separate province for Sudenland.
In 2515, von Carstein had not yet revealed that he survived his death centuries before, so I removed him from being mentioned as a ruler of any part of Sylvania. Personally, I'd rather he remained dead.
I thought changing the Grand Duchess' name from Krieglitz-Untermensch to Krieglitz-Untern was disrespectful to WFRP tradition (despite the bad joke), so this expanded version of what I provided to Anthony Ragan for "Sigmar's Heirs" has the Grand Duchess of Talabheim's correct family name.
Revised 4 May 2020 to include recent expansion of settlements and mine operations near Krugenheim as shown in map of the County of Schirach.
Revised 25 June 2020. Changed the names of a couple villages and mines around Krugenheim as well as added a new one.
Revised 25 June 2012. In this gazetteer, I have corrected the spelling of the Elector Countess Emmanuelle's family name. It was incorrect in the gazetteer I provided Anthony Ragan and the GR editors didn't quite get it right. In addition, I decided to stick with the first name of Etelka for the Baroness Toppenheimer from 1st edition WFRP. The name of "Molly" given by the GR editors just didn't do it for me.
This was revised for Strike to Stun #4
This was revised for Strike to Stun #4
This revised gazetteer was developed for the Dwarf Kingdon of Karak Hirn. It will be included in the Karak Hirn sourcebook.
This was developed for Strike to Stun #5, but did not appear for some inexplicable reason.
This was revised for Strike to Stun #4
Correcting an oversight wherein I included a map of the Wasteland on this page and did not include a gazetteer. A shout-out and thanks to Nick Linarelli for catching this miss.