Prince Ulther’s Dragon
Company
By Alfred Nuñez, Jr.
With Warhammer Fantasy Battle, 5th
edition, GW re-introduced the Regiments of Renown concept from the 2nd
and 3rd editions as the Dogs of War. Unfortunately, they didn’t update some of the classic Regiments
for use in the new 6th edition.
Prince Ulther’s Dragon Company has
always been one of my favourite regiments.
Now that I’m finally getting these miniatures painted, it’s time to
update them for use in the latest version of WFB. So, what follows is my take on the regiment with some background.
From the Mountains
Charged by his late father, King
Ulfar Stonehammer of the long-fallen Karak Ungor, with carrying out his oath to
exterminate the greenskin and Chaos Dwarf races, Prince Ulther was not one to
be trifled with. This onerous duty was
unlikely to put Prince Ulther in a good humour for the foreseeable future. No matter, a clan obligation was never
considered lightly.
Though based in Karaz-a-Karak since
the fall of their Dwarfhold over four millennia ago, members of the Stonehammer
clan have spent decades battling the enemies of their race. Eager to prove his mettle, Prince Ulther,
like other young Warlords of his generation, has begun employing tactics that
leave the clan Elders of the Warrior craftguilds shaking their beards in
disgust.
Prince Ulther has scouts lead his
warriors over the mountains to ambush and annihilate their enemies, conduct
raids on villages, and terrorise their populace. Prince Ulther and his Dragon Company press the attack when they
have the advantage. They will also use
the terrain to withdraw from larger forces after inflicting as many casualties
they can while minimizing their own losses.
The Dwarf warlord has no intention of battling superior forces in a
pitch battle, preferring to choose the ground and circumstance where his
chances of success is favourable.
When the occasion arises and it
suits his purposes, Prince Ulther will join forces with other Dwarf warbands
and armies to battle their enemy. There
are even circumstances where Ulther will ally his band with the Imperial army.
Prince Ulther’s Dragon Company is
unique in that it comprises two separate units. The first, the actual Dragon Company, is an infantry unit with some
missile capabilities in the form of pistols.
This is the unit that does much of the actual fighting and tends to be
the larger of the two. The second unit,
the Wyvern Company, is the smaller of the two and is made up of the scouts
(rangers) used to guide Prince Ulther and the others across the secret mountain
tracks that only they know. They assist
in finding the best sites wherein to lay an ambush as well as the places where
greenskin camps are likely to be.
When accompanied by the Wyvern
Company, Ulther’s Dragon Company may be placed on the table top in the same
manner as other scout units. This
deployment represents the co-ordination of the two units working towards the
same end. The two units should be
positioned within 12” of one another.
If only one unit accompanies Prince
Ulther in combat, it will be the Dragon Company.
As a force of their own, Prince
Ulther’s Dragon Company can be used in small battles and skirmishes where 1000
points or less are used. They can also
be part of a larger Dwarf army whether as one of the Dogs of War
selections. Prince Ulther’s Dragon
Company may also be a Dogs of War choice for any Imperial army provided that
the opponents of that army are not other Dwarfs nor another Imperial army
(presumably from another province or opposing forces in a rebellion). The may even join armies raised in the
Imperial enclaves of Akendorf and Mortensholm in the Border Princes.
HEROES |
PRINCE ULTHER 131 points |
||||||||||
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
Prince Ulther |
3 |
7* |
4 |
4 |
4 |
2 |
3 |
3 |
9 |
|
Weapons and Armour: Great weapon with Master Rune
of Swiftness (always strikes first, except under certain conditions) and Rune of Striking* (+1 WS), brace of
pistols, & gromril armour with Rune
of Iron (6+ ward save)
Special Rules:
Ancestral Grudge; Relentless; Frenzied
against Chaos Dwarfs
CORE UNITS |
DRAGON
COMPANY 17 points/model |
|||||||||
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Warriors |
3 |
4 |
3 |
3 |
4 |
1 |
2 |
1 |
9 |
Borri Forkbeard |
3 |
5 |
3 |
3 |
4 |
1 |
2 |
2 |
9 |
Veteran |
3 |
4 |
3 |
3 |
4 |
1 |
2 |
2 |
9 |
Unit Size:
10+
Weapons and Armour: Hand weapon, light armour, shield, & brace of pistols
Options:
·
Include
Borri Forkbeard as the unit champion (with great weapon, light armour &
pistol) at +16 pts. or promote one warrior to Veteran for +13 pts.
·
Upgrade
one Warrior to a Musician for +5 pts.
·
Upgrade
one Warrior to a Standard Bearer for +10 pts.
Special Rules:
Ancestral Grudge; Relentless; Frenzied
against Chaos Dwarfs
WYVERN COMPANY 12 points/model |
|||||||||
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Rangers |
3 |
4 |
3 |
3 |
4 |
1 |
2 |
1 |
9 |
Veteran |
3 |
4 |
3 |
3 |
4 |
1 |
2 |
2 |
9 |
Unit Size:
10-20
Weapons and Armour: Great weapon & light armour
Options:
·
The
unit may be equipped with shields at a cost of 1 pt./model
·
The
unit may be equipped with crossbows at a cost of 5 pts./model or throwing axes
for +3 pts./model.
·
Promote
one warrior to Veteran for +12 pts.
·
Upgrade
one Warrior to a Musician for +6 pts.
·
Upgrade
one Warrior to a Standard Bearer for +12 pts.
Special Rules:
Ancestral Grudge; Relentless; Scouts;
Foresters; Frenzied against Chaos Dwarfs