Update: 20 August 2014
This scenario is intended to be the new final installment to the 1st edition Enemy Within Campaign. It is available on the WFRP Scenarios page in the .pdf format. The scenario exceeded 220 pages.
The scenario was built from scratch, using the various plot threads from the Enemy Within series up to Something Rotten in Kislev. My intent was to provide a more appropriate ending to this well-regarded campaign that ties the first edition WFRP to the Warhammer of the second edition. The scenario used first edition mechanics and was developed with the help of a small group of friends.
Originally titled "Roadkill", this introductory scenario appears in the WFRP GM Pack for 2nd edition.
The first in the "Lost in Translation" series, "In Search of the Old Faith" unofficially brings the Old Faith to WFRP2e. The entire series can be found in the .pdf in the Articles section. It has been revised in light of the RoS2e release.
The second in the "Lost in Translation" series, "The Return of Elementalism" unofficially introduces Elementalism to WFRP2e with 70 spells.
The third in the "Lost in Translation" series, "Where Has All the Magic Gone?" unofficially sorcery in WFRP2e to include Wizardry (formerly Battle Magic), Illusionism, and Alchemy from WFRP 1e. The article includes 20 new petty, over 100 wizard/illusionist, and 10 alchemy spells. Many of the petty spells can be use to expand the list in the WFRP2e corebook and there is information to expand the Lesser Magic spells.
The fourth in the "Lost in Translation" series, "Going Underground: Servants of the Ancestors," unofficially details the religion of the Dwarfs as covered in the WFRP1 sourcebook "Dwarfs: Stone and Steel." This article contains many new spells and describes some runes from firdt edition for second.
The Pfeildorf sourcebook provides background to the former provincial capital of Solland and Sudenland, maps of the town and its districts, descriptions of certain locations, and a couple of scenario hooks. This sourcebook can be used for any version of WFRP. The article is located in the Articles section.
The Karak Hirn sourcebook provides background to the kingdom and Dwarfhold of Karak Hirn and includes maps, descriptions of certain locations, and three scenario hooks. This sourcebook can be used for any version of WFRP. A .pdf version is found in the Articles section.
"The Rising Shadow" is the first installment of this campaign. In addition to a short introductory scenario, "The Rising Shadow" includes background information on the province of Sudenland, new cult descriptions, a compilation of herbs found in the Empire, maps, and a number of pre-generated PCs. As with other parts of the campaign, this scenario is posted in the Scenarios page.
"Dark Despair" is the second part of the campaign and also starts in the Lectorial Enclave of Eppiswald. Having survived the old forest, the PCs must journey to Pfeildorf to report what they found. "Dark Despair" also contains background information on monasteries and the settlements along the River Soll from Eppiswald to Pfeildorf.
"Grim Pursuits" is the third part of the campaign in which the PCs flee Pfeildorf and eventually head to the Dwarfhold of Karak Hirn. As with the first two parts of the campaign, "Grim Puruits" has background information: more Sudenland village descriptions, cult descriptions (Ecate, Khaine, and Solkan), and maps.
"Conquering Darkness" is the conclusion of the campaign in which the PCs leave the relative safety of the kingdom of Karak Hirn and make their way to Ubersreik and the final confrontation. "Conquering Darkness" continues the trend of the other parts of the campaign by providing background information about the settlements and land features for most of Alt Wissenland (the province to the west of the River Soll up to the border with the Reikland. There is also infomation about Hexensnacht and Geheimnisnacht, as well as Morrslieb.
The Wissenland sourcebook is a rather massive project (220+ pages with maps) which compiles all the information that appeared the various "Gathering Darkness" scenarios as well as add some new material in order to cover the entire Wissenland province. For completeness sake, I described the towns and villages that border the Wissenland province just in case GMs running scenarios in the area need a quick reference in case their players decide to journey across the river for a peek.
"Conspiracy" originally appeared over three issues of Warpstone.. The scenario has been recompiled into a single document and converted to a .pdf. The new "Conspiracy!" re-incorporates the parts that were left out of the Warpstone versions (for space considerations) and includes more handouts, all of which are in the styles that we used for the Gathering Darkness campaign.
A revised and much delayed article covering Chaos Dwarfs for 2e appeared in Warpstone issue 28. This article includes a revised map of the Dark Lands and western Steppes.
This article is the first and only article of the "From out of the Past" series (not much of a series, is it?). The piece tells the tale of The Drak Wald Emperors and the Fall of the Empire (10th to mid 12th century). Written with Anthony Ragan, the article appeared in Warpstone issue 29.
Though it may be a year before I resume the duties of GM for my group, it's time for me to begin developing scenarios. The first of these will take place after the events in the Gathering Darkness campaign (2515 I.C.) and will be written for characters in their 2nd or 3rd career so those that survived Gathering Darkness can continue forward.
Though this did appear in Warpstone as a 2nd edition article, I'm revising and recompiling the effort for 1st edition. As with Conspiracy, I will have to find or create new artwork for this manuscript.
Yes, well, in writing my new scenario, I decided to have the plot go through Streissen to points unknown. Gives me yet another excuse to get bogged down in yet another sourcebook. The one will be a regional sourcebook that will describe the Aver town of Streissen as well as the area of Averland and Stirland that make up the West Aver river valley. I'm using the German town of Andernach (the part within the old town walls) as the template for Streissen. Similar to the Wissenland sourcebook, this effort will be written so that any version of WFRP could use the material contained within.
All the above projects (other than "Pretty Things") are unofficial and not affiliated with Fantasy Flight Games, Green Ronin, or (the now defunct) Black Industries. I am not sure at the moment when these will be made available.